Author: Marvin Pohl
Choosing the correct build system for your game project
In this blog entry we take a look at Travis CI, Jenkins, Gitlab CI and Buildbot and evaluate their benefits and downsides when trying to build a content heavy project with it (e.g. games).
Automate deployment with the Unreal Engine using the Unreal Automation Tool (UAT)
Documentation and Getting started guide for the Unreal Automation Tool (UAT) and Unreal Build Tool (UBT) included in the Unreal Engine 4.