In this blog entry we take a look at Travis CI, Jenkins, Gitlab CI and Buildbot and evaluate their benefits and downsides when trying to build a content heavy project with it (e.g. games). Continue reading
Author: Marvin Pohl
Automate deployment with the Unreal Engine using the Unreal Automation Tool (UAT)
The Unreal Engine 4 from Epic Games is a powerful tool to create any type of game or even application, however the implemented automation and build system is barely documented, if at all. This post will show the necessary steps to build, cook and package a game using the Unreal Automation Tool (UAT) and gives a brief overview over the somewhat hidden tools.