Multiplayer TypeScript Application run on AWS Services

Daniel Kniziadk100@hdm-stuttgart.de
Benjamin Janzen bj009@hdm-stuttgart.de

The project

CatchMe is a location-based multiplayer game for mobile devices. The idea stems from the classic board game Scotland Yard, basically a modern version of hide & seek. You play in a group with up to 5 players outside, where on of the players gets to be chosen the “hunted”. His goal is trying to escape the other players. Through the app he can constantly see the movement of his pursuers, while the other players can only see him in set intervals.


The backend of the game builds on Colyseus, a multiplayer game server for Node.js, which we have adjusted to our needs. There’s a lobby, from which the players can connect into a room with other players and start the game.
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