Tag: Games
The Nintendo ‘Gigaleak’ Incident
It is not a secret that many big corporations and companies conceal sensitive data and projects from the public. In concern to video game companies, many of these internal game-related projects would never see the light of day even though there had already been a lot of money and time put into them. When these…
Security Knockout: How Capcom’s Street Fighter 5 punched a hole in Intel’s security system
Games are usually built in order to optimize performance, not security. Nevertheless, they can be responsible for security vulnerabilities as well. This article shows how anti-cheat software, cheaters themselves and finally also game developers can cause harm to users systems.
- Allgemein, Cloud Technologies, Games, Interactive Media, Scalable Systems, Student Projects, Ultra Large Scale Systems
Multiplayer Game with AWS | StadtLandFluss
Dieser Blogbeitrag soll einen Einblick in die Entwicklung unserer Webanwendung mit den unten definierten Funktionen geben sowie unsere Lösungsansätze, Herausforderungen und Probleme aufzeigen. Cloud Computing Vorlesung Ziel der Vorlesung “Software Development for Cloud Computing” ist es, aktuelle Cloud Technologien kennen zu lernen und diese im Rahmen von Übungen und kleinen Projekten anzuwenden. Unser Team hat…
Choosing the correct build system for your game project
In this blog entry we take a look at Travis CI, Jenkins, Gitlab CI and Buildbot and evaluate their benefits and downsides when trying to build a content heavy project with it (e.g. games).
Automate deployment with the Unreal Engine using the Unreal Automation Tool (UAT)
Documentation and Getting started guide for the Unreal Automation Tool (UAT) and Unreal Build Tool (UBT) included in the Unreal Engine 4.