Cloudbased Image Transformation


As part of the lecture „Software Development for Cloud Computing“, we had to come up with an idea for a cloud related project we’d like to work on. I had just heard about Artistic Style Transfer using Deep Neural Networks in our „Artificial Intelligence“ lecture, which inspired me to choose image transformation as my project. However, having no idea about the cloud environment at that time, I didn’t know where to start and what is possible. A few lectures in I had heard about Infrastructure as a Service (IaaS), Platform as a Service (PaaS) and Function as a Service (FaaS). Out of those three I liked the idea of FaaS the most. Simply upload your code and it works. Hence, I went with Cloud Functions in IBMs Cloud Environment. Before I present my project I’d like to explain what Cloud Functions are and how they work.

What are Cloud Functions?

Choose one of the supported programming languages. Write your code. Upload it. And it works. Serverless computing. That’s the theory behind Cloud Functions. You don’t need to bother with Infrastructure. You don’t need to bother with Load Balancers. You don’t need to bother with Kubernetes. And you definitely do not have to wake up at 3 am and race to work because your servers are on fire. All you do is write the code. Your Cloud Provider manages the rest. Cloud provider of my choice was IBM.

Why IBM Cloud Functions?

Unlike Google and Amazon, IBM offers FREE student accounts. No need to deposit any kind of payment option upon creation of your free student account either. Since I have no experience using any cloud environment, I didn’t want to risk accidentally accumulating a big bill. Our instructor was also very familiar with the IBM Cloud, in case I needed support I could have always asked him as well.

What do IBM Cloud Functions offer?

IBM offers a Command Line Interface (CLI), a nice User Interface on their cloud website, accessible using the web browser of your choice and very detailed Documentation. You can check, and if you feel like it, write or edit your code using the UI as well. The only requirement for your function is: It has to take a json object as input and it has to return a json as well. You can directly test the Function inside the UI as well. Simply change the Input, declare an example json object you want to run it with, then invoke your function. Whether the call failed or succeeded, the activation ID, the response time, results, and logs, if enabled, are then displayed directly. You can add default input Parameters or change your functions memory limit, as well as the timeout on the fly as well. Each instance of your function will then use the updated values.

Another nice feature of IBM Cloud Functions are Triggers. You can connect your function with different services and, once they trigger your function, it will be executed. Whether someone pushed new code to your GitHub repository or someone updated your Cloudant Database, IBMs database service. Once invoked by this trigger, your function executes.

You can also create a chain of Cloud Functions. The output of function 1 will then be the input of function 2.

IBM Cloud Function use the Apache OpenWhisk service, which packs your code into a Docker Container in order to run it. However, if you have more than one source file, or dependencies you need, you can pack it in a docker image or, in some cases, like Python or Ruby, you can also zip them. In order to do that in Python, you need a virtual environment using virtualenv, then zip the virtualenv folder together with your python files. The resulting zip files and Docker images can only be uploaded using the CLI.

You can also enable your function as Web Action, which allows it to handle HTTP Events. Since the link automatically provided by enabling a function as web action ends in .json, you might want to create an API Definition. This can be done with just a few clicks. You can even import an OpenAPI Definition in yaml or json format. Binding an API to a function is as simple as defining a base path for your API, giving it a name and creating an operation. For example: API name: Test, Base path for API: /hello and for the operation we define the path /world select our action and set response content type to application/json. Now, whenever we call <domain>/hello/world, we call our Cloud Function using our REST-API. Using the built-in API-Explorer we can test it directly. If someone volunteers to test the API for us, we can also share the API Portal Link with them. Adding a custom domain is also easily done, by dropping the domain name, the certificate manager service and then Certificate in the custom domain settings.

Finally, my Project

Architecture of the Image Transformation Service

The idea was:

A user interacts with my GitHub Page, selects a filter, adds an Image, tunes some parameters, then clicks confirm. The result: They receive the transformed image.

The GitHub Page has been written with HTML, CSS and JavaScript. It sends a POST request to the API I defined, which is bound to my Cloud Function, written in Python. It receives information about the chosen filter, the set parameters and a link to the image (for the moment, only jpeg and png are allowed). It then processes the image and returns the created png byte64 encoded. The byte64 encoded data will then be embedded in the html site and the user can then save the image.

The function currently has three options:

You can transform an image into a greyscale representation.

Left: Original Image by Johannes Plenio, Right: black and white version

You can upscale an image by a factor of two, three or four

Left: Original Image by Johannes Plenio, Right: Upscaled by a factor of 2

and you can transform an image into a Cartoon representation.

Left: Original Image by Helena Lopes, Right: Cartoon version

Cartoon images are characterized by clear edges and homogenous colors The Cartoon Filter first creates a grayscale image and median blurs it, then detects the edges using adaptive Threshold, which currently still has a predefined window size and threshold. It then median filters the colored image and does a bitwise and operation between every RGBA color channel of our median filtered color image and the found edges.

Dis-/ Advantage using (IBM) Cloud Functions

Serverless Infrastructure was fun to work with. No need to manually set up a server, secure it, etc. Everything is done for you, all you need is your code, which scales over 10.000+ parallel instances without issues. Function calls themselves don’t cost that much either. IBMs base rate is currently $0,000017 per second of execution, per GB of memory allocated. 10.000.000 Executions per month with 512MB action memory and average execution time of 1.000ms only cost $78,20 per month, including the 400,000 GB-s free tier. Another good feature was being able to upload zip packages and docker images.

Although those could only be uploaded using the CLI. As a Windows user it’s a bit of a hassle. But one day I’ll finally set up the 2nd boot image on my desktop pc. One day. Afterwards, no need for my VM anymore.

The current code size limit for IBM Cloud Functions is 48 MB. While this seems plenty, any modules you used to write your code, not included by default in IBMs runtime, needs to be packed with your source code. OpenCV was the module I used before switching over to Pillow and numpy, since OpenCV offers a bilateral filter, which would have been a better option than a median filter on the color image creation of the Cartoon filter. Sadly it is 125 MB large. Still 45 MB packed. Which was, according to the real limit of 36 MB after factoring in the base64 encoding of the binary files, sadly still too much. Neither would the 550 MB VGG16 model I initially wanted to use for an artistic style transfer neural network as possible filter option. I didn’t like the in- and output being limited to jsons either. Initially, before using the GitHub Page, the idea was to have a second Cloud Function return the website. This was sadly not possible. There being only a limited selection of predefined runtimes and modules are also more of a negative point. One could always pack their code with modules in a docker imag/zip, but being able to just upload a requirements.txt and the cloud automatically downloading those modules as an option would have been way more convenient. My current solution returns a base64 encoded image. Currently, if someone tries to upscale a large image and the result exceeds 5 MB, it returns an error, saying „The action produced a response that exceeded the allowed length: –size in bytes– > 5242880 bytes.“

What’s the Issue?

Currently, due to Github Pages not setting Cross Origin Resource Sharing (CORS) Headers, this does not work currently. CORS is a mechanism that allows web applications to request resources from a different origin than its own. A workaround my instructor suggested was creating a simple node.js server, which adds the missing CORS Headers. This resulted in just GET requests being logged in the Cloud API summary, which it responded to with a Code 500 Internal Server Error. After reading up on it, finding out it needs to be set by the server, trying to troubleshoot this for… what felt like ages, adding headers to the ajax jquery call, enabling cross origin on it, trying to workaround by setting the dataType as jsonp. Even uploading Cloud Function and API again. Creating a test function, binding it to the API (Which worked by the way. Both as POST and GET. No CORS errors whatsoever… till I replaced the code). I’m still pretty happy it works with this little workaround now, thank you again for the suggestion!

Other than that, I spent more time than I’m willing to admit trying to find out why I couldn’t upload my previous OpenCV code solution. Rewriting my function as a result was also a rather interesting experience.

Future Improvements?

I could give the user more options for the Cartoon Filter. the adaptive Threshold has a threshold limit, this one could easily be managed by the user. An option to change the window size could also be added, maybe in steps?

I could always add new filters as well. I like the resulting image of edge detection using a Sobel operator. I thought about adding one of those.

Finding a way to host a website/find a provider that adds CORS Header, allowing interested people to try a live-demo and play around with it, would be an option as well.

What i’d really like to see would be the artistic style transfer uploaded. I might be able to create it using IBM Watson, then add it as sequence to my service. I dropped this idea previously because i had no time left to spare trying to get it to work.

Another option would be allowing users to upload files, instead of just providing links. Similar to this, I can also include a storage bucket, linked to my function in which the transformed image is saved. It then returns the link. This would solve the max 5 MB response size issue as well.


Cloud Functions are really versatile, there’s a lot one can do with them. I enjoyed working with them and will definitely make use of them in future projects. The difference in execution time between my CPU and the CPUs in the Cloud Environment was already noticeable for the little code I had. Also being able to just call the function from wherever is pretty neat. I could create a cross-platform application, which saves, deletes and accesses data in an IBM Cloudant database using Cloud Functions.

Having no idea about Cloud Environments in general a semester ago, I can say I learned a lot and it definitely opened an interesting, yet very complex world I would like to learn more about in the future.

And at last, all Code used is provided in my GitHub repository. If you are interested, feel free to drop by and check it out. Instructions on how to set everything up are included.

2 player Connect 4 in the cloud

Play Connect 4 here

Annika Strauß – as324
Julia Grimm – jg120
Rebecca Westhäußer – rw044
Daniel Fearn – cf056


As a group of four students with little to no knowledge of cloud computing our main goal was to come up with a simple project which would allow us to learn about the basics of software development for cloud computing. We had decided a simple game would do the trick. And to make it a little more challenging it should be a two player online game. First we thought of Tic Tac Toe but that seemed too simple. Then we took a look at the Chinese game of Go, but that was too complicated. In the end we agreed on Connect4. Not too simple. Not too complicated.

Getting started / Prerequisites / Tech Choices

In our first group meeting we sat down and brainstormed on all the requirements, features and technologies we would require to realize the game. We also tried to avoid coming up with too many additional features that would be nice to have but exceed our possible workload. The main focus was to get something running in the cloud.

Our version of Connect Four therefore should have a simple user login, so that one can play a game session with other players, interrupt the game and come back later to finish where one left off, which also means game sessions need to be saved between two players. We thought about matching players via a matching algorithm, in order to ensure that players of about equal strength get matched, but then we realized that was way too much effort and our focus really should stay on getting something done. So we decided on simply make it a random match up, or adding friends and connect via a friend list, since this is a study project, not a commercial game.

Of course we don’t really assume that millions of people are going to play our game at once, but we want to learn about scalability, so we are going to act as if no one has ever played it before and everyone in the world is going to act like it’s the new Pokémon Go. In reality it will probably just be the four of us and whomever we show it to.

We already knew beforehand that we would want to program the game in Python, simply because it is getting pretty popular in the web application field and we want to get some experience with it. Also, we finally want to learn something other than Java. But we also want to make sure Python actually is a good choice, so we’re going to check the pros and cons just to be sure and possibly decide on something else later.

We also agreed that we want to use a NO-SQL Database for saving game sessions, simply because they can store arrays and we want to get more experience with it. Again, we must check first if it’s a viable option.

Next question we needed to ask, is what infrastructure, what platform would we put this on. AWS? Our own hardware? IBM Cloud? What are the options there? Also, what requirements does our game bring with it for the platform? Do we need micro services? Should we use Docker? How is the scalability going to be handled? So many questions. It was time to ask the Master for some wisdom. So we talked to lecturer Thomas Pohl, who gave us some very useful insights.

Luckily for us IBM Cloud is available for free for students. And as Thomas works for IBM and has plenty of experience with it, it’s kind of a no brainer to go with IBM Cloud. As we found out, IBM Cloud already provides a great deal of infrastructure and platform, all handled by IBM, which allows us to simply focus on deployment. The service we are looking at in particular is called Cloud Foundry. It handles all the scaling, load balancing and everything automagically for you in the background, so that we can focus on simply getting our game running. It comes with a great variety of tools for almost any technology requirements we desire.

This is definitely the sandbox we want to be playing in. With some help from Thomas we came up with this relatively simple architecture:

So what exactly do we require from the cloud foundry? To answer this we first need to ensure we have all the technology choices figured out. Meaning, programming language, database, user login authentication and so on.

First we’ll start with the programming language. Python. Is it a good choice?

To get a clear impression of whether or not to use Python some research is necessary. After reading some online articles and watching some videos, we came to the conclusion that it is a good choice. Why? Similar to Java, it is an interpreted language and is easy to use. It is portable and has a huge library and lots of prewritten functions. The main drawback is that it is not too mobile friendly, but we’re not worried about that. And it is so simple, that other languages may seem to tedious  in comparison. But it will get the job done quickly and it is simple to maintain. Debugging works very well, it has built in memory management and most importantly, it can be deployed in Cloud Foundry. So, Python is definitely a winner. Other languages may also be a good choice, but the point is not to find the best language, but to confirm that Python is not a bad choice. Cause, we want to learn Python, and we just want to be sure it’s not a waste of time. And from what I’ve read, Python is a pretty good choice.

SQL or NoSQL? We want to use NoSQL, but does that make sense? To answer this question we need to have a look at what kind of data we are actually storing and what the advantages and disadvantages are of using NoSQL and see how it compares to SQL.

SQL is great if one has complex data that is very interwoven and a write would mean updating several different places, which SQL manages well by merely linking the data via relations instead of duplicating it. NoSQL stores all relevant data in one place, which makes reading really fast, but making any changes can mean, having to replace all duplicates of the data. So, NoSQL is efficient if changes only need to take place in one area.

Now, the data we are storing is basically just a game session. This mainly consists of two users, which will not likely change. Then the game state, which only changes in the saved game. And once the game is done, the entire game session no longer needs to be stored anyway and can probably be deleted.

The player data will be coming from a UserDataBase supplied by App ID, a user login service provided by IBM. Feeding this data into either DB Type should be no problem. But the main reason for using a NoSQL Database remains arrays. As we will be storing the game progress in form of arrays, getting them translated into something a normal SQL database could handle would be way too tedious and NoSQL can handle storing arrays no problem.

We’ve also just touched on the topic of handling user accounts. As already mentioned IBM provides a called App ID. Rather than using a social media login service such as facebook provides or worse, coming up with a whole system on our own, we were very happy to discover this tool already existed in the IBM cloud foundry. So we gladly decided to use that.

Getting the show on the road. Sort of.

Now that we had decided on all of our technical resources it was time to actually make it all. So, we all created our IBM Cloud accounts and started setting everything up. Now we had to look around Cloud Foundry and figure out where and how we would find all the services we needed and which ones were the right ones for us. Our main services needed to be:
a place for the main python app to live – Python Cloud Foundry
a NO-SQL database – Cloudant
a user login manager – AppID

Everything was relatively simple to find and set up. Our main app would be living in the Python Web App with Flask. A basic web serving application. For the NO-SQL database would use IBMs Cloudant. For the login of users we set up AppID. Now, I’m not going to go into detail on how we set it up, since it was pretty simple and anyone with a basic understanding of clicking through a webpage could have done most of this.

Everything we needed was in place. Our little playground was ready. Now came the really fun part. Actually writing the code. And with it, all the problems we needed to overcome, which would help us learn the ins and outs of cloud computing.

Random Problems we encountered

Merging Cloud Foundry Python Server with our Python-Flask Server

IBM Python Cloud Foundry delivers the following

We wanted to load our Flask Templates instead. How to do that? The sets the folder “static” as the starting point, which contains the static index.html. But just putting the path onto the templates is not enough, as Flask is initalized with Could we just replace server.js with a Python-Flask server? What on the server.js do we need so that the server still runs in the cloud.
We picked out the port and added it in our app.js (Python-Flask server).

Read port selected by the cloud for our application:

Adding the port in the app start:

So we added this in the first row:

Success! It worked!

Couldn’t start the app from the Cloud anymore
The app wouldn’t start anymore after pushing it to the cloud. We got an error message: “[errno 99] cannot assign requested address in namespace”.
This meant that our app couldn’t be found under the URL in the cloud. The mistake was that when we loaded locally we were using “localhost:8000”, but in the cloud, that doesn’t work of course. What was the correct address in the cloud? Adding host=’′ into solved the issue. Now we could run the app from the cloud and locally.

If you bind localhost or it means you can only connect to the service locally. cannot be connected, as it is not ours. We can only connect to IPs which belong to our computer.
We CAN bind though, because this means, all IPs are on our computer, so that every IP can connect to it.

Templates not found!!!
While two of us were working with Visual Studio Code, the templates for the front end html stuff were working quite nicely locally. But one of us was using PyCharm. And PyCharm did not know where the templates were and kept saying, wrong path, template not found.
On our quest for answers we were victorious and found ProfHase85 in one of the threads on We followed his wisdom and did as he said: “Just open the project view (View –> Tool Windows –> Project). Once there, though shalt right-click on your templates folder. Not left-click. Not double-click. And most certainly not center-click. No. Though shalt right-click on it. There you will find Mark as Direcory and from there you will find the Template Directory. It is there, that thee will find salvation. There you will set the path of your template and all shall come to life.”
So, that worked great. Thank thee, ProfHase85.

The NO-SQL Cloudant DB

When getting our Cloudant DB running we immediately ran into several problems. When we tried to create the DB, as it said in the tutorial from IBM, nothing happened. We then found that the code checks to see if the instance is a cloud instance. And we were trying to run the code locally. So we needed to push our code first and run it from the cloud.
The we needed to enter the domain name in the manifest.yml, which took us a while to find, which turned out to be
Then everything decided to freeze anytime when the password was being prompted. Apparently we made a mistake when we created the DB when configuring the authentication method. We said to only use IAM. So we went back and created the database again, and during setup the authentication method to use both legacy and IAM. Now we also had our in our service credentials and creating the DB and connecting to the Cloudant service finally worked.

Using the DB statically as well as dynamically
Now we were able to use Cloudant locally and in the cloud and could add static data in form of documents to our DB. The next problem we were facing was getting data like the username out of the user input into the document and making that data accessible again. Unfortunately our course on accessibility didn’t help in this case.
Unfortunately the documentation on what is possible with Cloudant didn’t seem to be very expansive.
Functions such as checking if a file exists were only possible locally, but not from the Python-Cloudant extension in the cloud. After several days of trying around we finally had the idea that maybe it was the accessibility functionality that was causing this. Maybe we needed to use IAM to access the Cloudant DB from the Python-Cloudant extension.

After a small issue with finding the right username we tried to connect using:

But were greetet with: Error: type object ‘Cloudant’ has no attribute ‘iam’

IAM requires at least Python-Cloudant version 2.9.0 and for whatever reason the version had in our requirements was 2.3.1. Problem solved. Connection finally established.
And then the next problem came flying along. When updating a file:
409 Client Error: Conclict document update at
What? OK. More reading up to do. Went and read through this article:
This didn’t bring us much further, but it seemed to be better to use document.updatefield() rather than trying to go directly into the DB, in order to avoid simultaneous calls.

How to sort data in CloudantDB
Three SQL programmers went into a NO-SQL bar.
They came back out after five minutes because they couldn’t find a table.

In Cloudant data is stored in completely independent documents. This makes everything more flexible, but also very cluttered and difficult to differentiate when reading. Without any kind of sorting, all data needs to be searched for a specific ID.
For our project we needed the following data structures:

We had to differenciate between users and game sessions. How could we accomplish this in Cloudant?

Use views?
A view makes a query quick and easy. But anytime a document gets updated, so does the whole view, which is counterproductive with big data sets.

We found out, one can create a partitioned DB in Cloudant, whereby naming the ids as follows:

In our case:
games:gameID123 and users:userAbc

This way one can add the partition to the queries, resulting in much better search performance. And also the DB looks a lot tidier.

Search query example:

And that was that.

AppID – The “simple” user login service for web apps

IBM offers a nice little web app called AppID. Easy to integrate. Made for the cloud. Great security features. Easy, right? Well, they have all the code you need for Java or node.js. But not Python. So, a few more lines of code, research and effort. How hard can it be?
AppID is based on OIDC (OpenID Connect). Since we used Python we needed to fall back on Flask-pyoidc. This module is a OIDC client for Python and the Flask framework which interacts with AppID for authentication.

Configuring the OpenID Connect Client

The metadata in “appIDinfo” serves as input for configuring the OIDC client.

Securing Web Routes
After configuration the OpenID client can be used to secure single pages or sections (“Routes”) of the web-app. This is achieved by attaching a decorator to the rout definition:

“@auth.oidc_auth” ensures that the code only gets executed for authenticated users.

The first problems with using AppID already arose with establishing a connection. First we tried connecting with a direct approach via the create button, which show a connection in the browser, but not when pushing the app to the cloud. So, we created the service again directly in the project via the command line. And voila. The next test push got a connection.

Creating an instance of the AppID service
We connected to “ibmcloud resource service-instance-create connect4AppID appid lite eu-gb”. After that an alias of the service instance is created in Cloud Foundry. Then we had “ibmcloud resource service-alias-create connect4AppID –instance name connect4AppID

And we had a finally established a connnection between our app and the AppID service. Seemed like things were coming along. But then of course we encountered the next problem. Turns out the redirect_uri doesn’t work with secured connections.

And then the next problem was that the AppID login widget was probably not going to work with our Python-Flask app either. So, we decided not to use AppID after all. Instead we created our own user login in python.

Sometimes something that looks like plug and play turns out to be plug and pray. And in this case our prayers weren’t heard. But now we know that one needs to thoroughly check the capabilities of these services before trying to implement them.

The heart of the game/Game Engine

Probably the most challenging part of creating this game was writing the main application, as the first slew of questions arose. How do you write a game for two players? How to connect the database? How do make it refresh when a player makes a move so the opponent can see it? How do make taking turns work, so the opponent is blocked from making another move?

Reloading the window after a player made a move
After some online research we figured out we could use a socket server to handle the multiplayer functionality. But that seemed like way too much overhead as it meant possibly having to learn an entire new framework.
The first issue we needed to takle was getting the web page to update/reload for both players, anytime one made a move.
With Python-Cloudant one can listen to changes in the DB, but unfortunately this loop blocks all other actions in Python. Were cloud functions maybe the answer? They are like serverless event listeners. The function gets triggered when a watched event occurs. And fortunately the was even a quickstart template available from IBM Cloud. You can create an action sequence and a trigger on the DB. We would need to call a Flask template in the cloud function. But it was unclear if that was possible. So we tried a Python-Cloudant only approach instead. Same as before, but this time asynchronous. That way the feed can run continuously and listen for changes in the DB.
But now the problem is that the asynchronous loop, which is waiting for changes in the DB, cannot be executed at the same time as the return render_template and is blocking. Which also means that it’s blocking server side, which is causing the website to freeze.
According to a post on stackoverflow threading is a better solution. One can deamonize a thread and thereby make it run in the background.
But, then it was time for a new approach. Getting a better understanding. What is a feed? What is a trigger? Several documentations and coffees later we finally came up with a proper solution.

The Solution to Cloud Functions
After enough reading we finally uncovered the proper way to do this.
Under select “Trigger”
1. Create new Trigger. Select a premade Cloudant Trigger. Select your DB and the actions selected in the next step will be triggered anytime something changes in the DB.
2. Create the actions, which are supposed to be triggered.
3. Create a sequence, which executes the actions in order.
4. Add the actions to the sequence.
5. Add the sequence to the trigger.
6. Call the API link from getDocument in Javascript: wait with Async await and recursive timeout functions till the trigger gets triggered. If the DB change occures during the current game, the waiting players window gets reloaded.
As we’ve never done anything with async await, cloud functions or APIs we definitely learned a lot getting this done.

Javascript code:

The Architecture

The final architecture

In the end, this is what our final architecture looked like. As seen in the square, our main app is comprised of Python-Flask, which handles all the python code and displaying the front-end view. The python code itself is the game engine and also handles all the back end connectivity. Javascript supports front end interactivity and listens to cloud functions. The cloud functions are bound to the DB and are set to trigger when changes in the DB occur. Javascript then reloads the web page to display the current state of the game. The DB contains the user data and current game sessions and is continuously updated by the main app. And the users sit in front of the web browser and enjoy all the magically appearing fun on their screen, without a clue of how much blood sweat it takes to make that magic happen.


What can one say? Everything always sounds so simple and easy in theory. But when it comes down to it, one often gets stuck on little things. Some choices we made in the beginning were good, some were quite challenging and some lead to dead ends. When we started out, we had only developed software for local use on computers or mobile devices. The closest we’ve gotten to something like cloud computing was maybe getting something to run over a network. It is quite challenging getting everything to run in the cloud. It’s a whole new game. Similar, but different rules. And even with all the services provided by IBM, we still ran into many obstacles. Especially when developing locally and then trying to make it work in the cloud.
Also, getting all the different types of technology to work together is pretty tricky. Only with experience will one get good at it. Because you won’t know if the service can provide the functionality one requires until you try it. And often we needed additional features or functions we didn’t think of beforehand. Aspects we didn’t consider. The software technologies we’ve encountered may be very powerful, but with great power comes great confusion. But that is where progress happens. Not when everything is going smoothly, but when one is faced with difficult challenges. And we’ve had plenty.
I would say that this project, this course, has been one of the most beneficial in our studies at the HdM. We had the opportunity to get our hands dirty, with expert guidance in a safe environment. The experience we’ve gained is priceless. Our understanding of cloud computing and our ability to develop software for such has progressed several levels. And since this was our main goal I would have to say that our project was a complete success.

AIRA Voice Assistant – A proof of Concept in virtual reality


As part of the lecture “Software Development for Cloud Computing” we were looking for a solution, how a user can get basic assistance within our existing virtual reality game AIRA. The primary objective was a maximum of user-friendliness, while avoiding an interruption of the immersive gaming experience. It is also important to keep in mind, that the user is on its own and any kind of support from outside is usually not possible.

Moreover, considering that within virtual reality applications generally no conventional input devices will be available and therefore a keyboard is not an option. If we still following up this idea, many people may think next of an on-screen keyboard, as they know it from their smart TV at home, which might be operated by a game controller. Although such an approach would be contrary to a high ease of use and majority of implementations are quite crippled as well as hard to use.

So, what would be obvious and take all previous considerations into account? Simply think of something that each of us is carrying along at any time – the own unique voice. According to this we decided to implement a personal voice assistant into our game. In the following, it can be seen that the individuality of each human voice leads into a lot of difficulties we have to take care of.

In the following, it will be explained in detail how we implemented a personal voice assistant using multiple Watson serviceswhich are part of the IBM Bluemix cloud platform. Especially fundamental problems we run into will be discussed and then possible approaches will be pointed out.

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