Category: System Architecture
Experiences from breaking down a monolith (3)
Written by Verena Barth, Marcel Heisler, Florian Rupp, & Tim Tenckhoff DevOps Code Sharing Building multiple services hold in separated code repositories, we headed the problem of code duplication. Multiple times a piece of code is used twice, for example data models. As the services grow larger, just copying is no option. This makes it…
- Cloud Technologies, Scalable Systems, Student Projects, System Architecture, Ultra Large Scale Systems
Building a fully scalable architecture with AWS
What I learned in building the StateOfVeganism ? By now, we all know that news and media shape our viewson these discussed topics. Of course, this is different from person to person. Some might be influenced a little more than others, but there always is some opinion communicated. Considering this, it would be really interesting…

End user monitoring – Establish a basis to understand, operate and improve software systems
End user monitoring is crucial for operating and managing software systems safely and effectively. Beyond operations, monitoring constitutes a basic requirement to improve services based on facts instead of instincts. Thus, monitoring plays an important role in the lifecycle of every application. But implementing an effective monitoring solution is challenging due to the incredible velocity…
Choosing the correct build system for your game project
In this blog entry we take a look at Travis CI, Jenkins, Gitlab CI and Buildbot and evaluate their benefits and downsides when trying to build a content heavy project with it (e.g. games).
Why is parallel programming so hard to express?
by Johannes Frey, Hannes Buchwald, Stephan Soller, Walter Kriha, Benjamin Binder While trying to understand Hoares famous paper Communicating sequential processes we stumbled upon some interesting problems and concepts referring to parallel programming. In this post we want to share some of the insights we gained by discussing the matter.
