Category: System Architecture
Allgemein, Cloud Technologies, Databases, Scalable Systems, System Architecture, System Designs, Teaching and Learning, Web PerformanceOptimizing List Views: Structuring Data Efficiently in Firestore
While developing our guessing game “More or Less”, we encountered a common challenge many developers face: determining the structure of our data model. Challenge 1: List vs. Detailed View Many websites show an excerpt of their content in a list view. In our “More or Less” game, for example, we see a series of game…
- Cloud Technologies, Design Patterns, Secure Systems, System Architecture, System Designs, System Engineering
High Availability and Reliability in Cloud Computing: Ensuring Seamless Operation Despite the Threat of Black Swan Events
Introduction Nowadays cloud computing has become the backbone of many businesses, offering unparalleled flexibility, scalability and cost-effectiveness. According to O’Reilly’s Cloud Adoption report from 2021, more than 90% of organizations rely on the cloud to run their critical applications and services [1]. High availability and reliability of cloud computing systems has never been more important, as…

Grids are Dead – or are they?
Huge datasets – not enough computing power. What to do? Don’t worry! The supercomputer concept Grid Computing is here to save you! With the rise of cloud computing, fewer companies decide upon using Grid Computing – and even less know what the latter really is or how it can be used. What’s behind this matter?…
- Allgemein, Scalable Systems, System Architecture, System Designs, System Engineering, Ultra Large Scale Systems
Fog Computing: Solving the limitations of Cloud and Edge Computing
Fog computing offers a compromise between cloud and edge computing for real-time, scalable data analysis. Ideal for regional applications and IoT. However, authentication and privacy issues must be addressed.
HyperRace – finding the right architecture approach for an online racing game
Introduction You all know racing games. From the realistic, simulated ones like Formula 1 or Forza Motorsport to the playful, arcade-heavy ones like Super Mario Kart or Need For Speed. The range is large, but somehow pretty standard. So we want to take it a little crazier. After all, who says that it always has…
Die Zukunft ist Serverless?
Überblick Die “Cloud” ist ein Begriff, der in den letzten Jahren immens an Bedeutung gewonnen hat. Häufig wird sie für die Bereitstellung von Diensten und Services genutzt. Im Lauf der Zeit haben sich dabei verschiedene Architekturen entwickelt, die in der Cloud eingesetzt werden und unterschiedliche Ansätze für die Handhabung des Codes der Entwickler und die…
Microservices – any good?
As software solutions continue to evolve and grow in size and complexity, the effort required to manage, maintain and update them increases. To address this issue, a modular and manageable approach to software development is required. Microservices architecture provides a solution by breaking down applications into smaller, independent services that can be managed and deployed individually.…
JAMStack und Astro: Vor- und Nachteile einer serverless Architektur
Einleitung Seit den frühen Tagen der Web-Entwicklung hat die Performance von Websites eine wichtige Rolle gespielt. Während sich das Internet im Laufe der Jahre weiterentwickelt hat, haben sich auch die Anforderungen an die Performance von Websites erhöht. Benutzer erwarten eine schnelle und reibungslose Nutzererfahrung, unabhängig von der Größe ihres Geräts oder ihrer Internetverbindung. Eine schlechte…
WebSockets: Technischer Einblick und Performance-Vergleich
In diesem Artikel wird ein kurzer Blick auf die zu Grunde liegende, technische Funktionsweise von WebSockets geworfen und ihre Performance im Vergleich zu HTTP und Server-sent Events (SSE) untersucht, wodurch letztlich das Potenzial von WebSockets eruiert werden kann. Hintergrund & Entstehung In der Vergangenheit war es bei Webanwendungen nur unter unsachgemäßer Verwendung des Hypertext Transfer…
Improve your storage I/O performance today
an article by Lucas Crämer and Jannik Smidt DISCLAIMER This post tries to keep the complexity manageable while making a point clear. We are not systems engineers/kernel developers, so feel free to point out any mistakes/misunderstandings. This post probably does not present anything new for people who are working in systems engineering and/or kernel development.…
