KISS, DRY ‘n SOLID — Yet another Kubernetes System built with Ansible and observed with Metrics Server on arm64
This blog post shows how a plain Kubernetes cluster is automatically created and configured on three arm64 devices using an orchestration tool called Ansible. The main focus relies on Ansible; other components that set up and configure the cluster are Docker, Kubernetes, Helm, NGINX, Metrics Server and Kubernetes Dashboard. Individual steps are covered more or […]
In order to display a website as quickly as possible, performance optimization is necessary. Since manual optimization can be time-consuming and often several steps need to be performed, automating performance optimization can be a good idea. This in turn can include, for example, reporting (speed analysis of the website) and performance optimization itself (compression, code […]
Daniel Knizia – email@example.comBenjamin Janzen – firstname.lastname@example.org The project CatchMe is a location-based multiplayer game for mobile devices. The idea stems from the classic board game Scotland Yard, basically a modern version of hide & seek. You play in a group with up to 5 players outside, where on of the players gets to be […]
We present our own HdM Alexa Skill and share the experience we gained throughout this project. This time: Automating tests and deployment with Continuous Integration via Jenkins.
Documentation and Getting started guide for the Unreal Automation Tool (UAT) and Unreal Build Tool (UBT) included in the Unreal Engine 4.