Tag: AWS
Allgemein, Cloud Technologies, Games, Interactive Media, Mobile Apps, Scalable Systems, Student ProjectsHdM-Place: Building a r/place clone for our university
What would r/place on a map of our campus look like? This is how we built HdM-Place, a cloud‑based collaborative game, where players can place pixels on a map of our campus which gets updated for everyone in real time.
StudySwipe in AWS
Wie aus einem Karteikarten-Projekt, das bisher nur lokal lief, ein automatisiertes AWS-Deployment wurde: Terraform, Docker und ECR, ein Skript für alles. Und die Stolpersteine, die dabei nötig waren.
Morehuehner: Ein Moorhuhn-Remake als Cloud-Native Multiplayer-Browsergame
Developing a cloud-native web application for case-based file sharing on AWS
Motivation Professional file sharing is a significant challenge in sectors such as healthcare, insurance, and consulting. Practitioners routinely need to exchange sensitive documents with clients, yet existing solutions such as Google Drive and OneDrive can quickly become disorganized when managing multiple cases. Users struggle with scattered links, having to manually control access for each recipient…
Entwicklung einer verteilten Cloud-Anwendung am Beispiel eines Multiplayer Spiels
Einleitung Den meisten sollte das Spielprinzip von “Cookie Clicker” bekannt sein: Ein Klick auf einen Keks erhöht den Spielstand um einen Punkt. Das Spiel ist endlos, hat keine Punktegrenze. Es geht darum, im Leaderboard nach oben zu klettern. Im Rahmen der Vorlesung “System Engineering and Management” (143101a) erweiterten wir das Konzept zu einem Echtzeit-Multiplayer Spiel.…
Multiplayer Web-Game mit AWS | Schiffe versenken
Projektidee: Im Rahmen der Vorlesung “Software Development for Cloud Computing” sollen die Studierenden in Gruppen ein eigenes Projekt, mit Hilfe von in der Vorlesung gezeigten Cloud Technologien umsetzen. Wir hatten Anfangs Probleme ein geeignetes Thema zu finden, da unser Wissenstand im Thema Cloud nicht besonders groß war. Letztendlich haben wir uns dazu entschieden ein Multiplayer…
How to develop an AWS hosted Discord Bot
Introduction This semester, our team set itself the goal of developing a game for a Discord bot. Taking inspiration from Hitster and Nobody’s Perfect, we created Headliner.Over three rounds, players receive meta information about a newspaper article, such as what happened, who was involved, where it happened, and when. Based on this information, each player…
CrowdConnect – Developing a Scalable Live Chat Application with AWS Cloud Services
Imagine you’re developing a live chat application in the cloud that needs to serve a growing number of users simultaneously and in real time across multiple chat rooms. Sounds like a challenge? It is. But with proven approaches and valuable insights from real-world experience, this task can be successfully and efficiently mastered. In this article,…

Scaling an AI Transcription Model as a Service
Ton-Texter is a Software as a service solution that delivers state of the art transcription performance. In this blog post, we will explore how we have improved its scalability to handle high demand.
How I Improved the Network Security of My Live Chat Application Architecture on AWS
In an increasingly connected world, the need for robust security measures for cloud infrastructures is constantly growing. Applications that are accessible over the internet must be secured in a way that prevents unnecessary exposure of sensitive backend components. A fully public Virtual Private Cloud (VPC) architecture may be sufficient for a quick start, but it…
